DestroyNPC: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Info|Function|Server|1.0}} | {{Info|Function|Server|1.0}} | ||
{{FuncDescription|Destroy/remove any NPC by its | {{FuncDescription|Destroy/remove any NPC by its identifier.}} | ||
{{FuncSyntax|DestroyNPC(npc)}} | {{FuncSyntax|DestroyNPC(npc)}} | ||
Line 8: | Line 8: | ||
{{FuncParam|npc|NPC You want to destroy/remove}} | {{FuncParam|npc|NPC You want to destroy/remove}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns '''true''' on success.}} | ||
== Example == | == Example == | ||
Line 22: | Line 22: | ||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
* [[CreateNPC]] | |||
* [[IsValidNPC]] |
Latest revision as of 15:27, 17 November 2019
Description
Destroy/remove any NPC by its identifier.
Syntax
DestroyNPC(npc)
Parameters
- npc
NPC You want to destroy/remove
Return Value
- Returns true on success.
Example
function deleteNPC(player, npc)
if IsValidNPC(tonumber(npc)) then --Check if npc is valid first
DestroyNPC(tonumber(npc))
end
end
AddCommand('removenpc', deleteNPC)