IsNPCStreamedIn: Difference between revisions
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{{Info|Function|Server|1.0}} | {{Info|Function|Server|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Checks if stated NPC is streamed in for the player}} | ||
{{FuncSyntax|IsNPCStreamedIn(player, npc)}} | {{FuncSyntax|IsNPCStreamedIn(player, npc)}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|player| | {{FuncParam|player|Player which you want to check}} | ||
{{FuncParam|npc| | {{FuncParam|npc|NPC which you want to check}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns '''true''' on success.}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function npcCheck(player) | |||
local x, y, z = GetPlayerLocation(player) | |||
local npc = CreateNPC(1, x, y, z, 0) | |||
if IsNPCStreamedIn(player, npc) then | |||
AddPlayerChat('npc has been created and streamed in') | |||
end | |||
end | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{NPCFunctions}} |
Latest revision as of 17:17, 13 December 2019
Description
Checks if stated NPC is streamed in for the player
Syntax
IsNPCStreamedIn(player, npc)
Parameters
- player
Player which you want to check - npc
NPC which you want to check
Return Value
- Returns true on success.
Example
function npcCheck(player)
local x, y, z = GetPlayerLocation(player)
local npc = CreateNPC(1, x, y, z, 0)
if IsNPCStreamedIn(player, npc) then
AddPlayerChat('npc has been created and streamed in')
end
end
See also
- GetStreamedNPC
- GetNPCLocation
- SetNPCOutline
- SetNPCPropertyValue
- GetNPCPropertyValue
- CreateNPC
- DestroyNPC
- IsValidNPC
- GetAllNPC
- GetNPCCount
- IsNPCStreamedIn
- SetNPCLocation
- GetNPCLocation
- SetNPCHealth
- GetNPCHealth
- SetNPCAnimation
- SetNPCHeading
- GetNPCHeading
- SetNPCTargetLocation
- SetNPCFollowPlayer
- SetNPCFollowVehicle
- SetNPCRagdoll
- SetNPCRespawnTime