SetPlayerLocation: Difference between revisions

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AddPlayerChat(player, "Teleported to town.")
AddPlayerChat(player, "Teleported to town.")
end)
end)
</syntaxhighlight>
(server) '''Teleport function example:'''
<syntaxhighlight lang="Lua">
function TeleportTo(player, x, y, z, h)
-- if the player is in a vehicle it will teleport the vehicle with them.
-- h = player heading
h = h or -1.0
if (GetPlayerVehicleSeat(player) == 1) then
local vehicle = GetPlayerVehicle(player)
SetVehicleLocation(vehicle, x, y, z)
if (h ~= -1.0) then
SetVehicleHeading(vehicle, h)
end
-- Reset velocity
SetVehicleLinearVelocity(vehicle, 0.0, 0.0, 0.0, true)
SetVehicleAngularVelocity(vehicle, 0.0, 0.0, 0.0, true)
local rx, ry, rz = GetVehicleRotation(vehicle)
-- Reset pitch and roll, leave yaw alone
SetVehicleRotation(vehicle, 0.0, ry, 0.0)
else
SetPlayerLocation(player, x, y, z)
if (h ~= -1.0) then
SetPlayerHeading(player, h)
end
end
--ResetPlayerCamera(player)
end
</syntaxhighlight>
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
* [[GetPlayerLocation]]
* [[GetPlayerLocation]]

Latest revision as of 18:19, 19 December 2019

SetPlayerLocation

Type: Function
Context: Server
Introduced: v1.0

Description

Set the specified client's location.

Syntax

SetPlayerLocation(player, x, y, z)

Parameters

  • player
    The client identifier
  • x
    The X coordinate of position to put the player at.
  • y
    The Y coordinate of position to put the player at.
  • z
    The Z coordinate of position to put the player at.

Return Value

  • Returns true on success.

Example

AddCommand("town", function(player)
	SetPlayerLocation(player, -182821.00, -41675.00, 1160.00)
	AddPlayerChat(player, "Teleported to town.")
end)

(server) Teleport function example:

function TeleportTo(player, x, y, z, h)
	-- if the player is in a vehicle it will teleport the vehicle with them.
	-- h = player heading
	h = h or -1.0

	if (GetPlayerVehicleSeat(player) == 1) then
		local vehicle = GetPlayerVehicle(player)
		SetVehicleLocation(vehicle, x, y, z)
		if (h ~= -1.0) then
			SetVehicleHeading(vehicle, h)
		end

		-- Reset velocity
		SetVehicleLinearVelocity(vehicle, 0.0, 0.0, 0.0, true)
		SetVehicleAngularVelocity(vehicle, 0.0, 0.0, 0.0, true)
		local rx, ry, rz = GetVehicleRotation(vehicle)
		-- Reset pitch and roll, leave yaw alone
		SetVehicleRotation(vehicle, 0.0, ry, 0.0)
	else
		SetPlayerLocation(player, x, y, z)
		if (h ~= -1.0) then
			SetPlayerHeading(player, h)
		end
	end
	--ResetPlayerCamera(player)
end

See also