GetTime: Difference between revisions
From Onset Developer Wiki
Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|GetTime()}} {{FuncParameters}} {{FuncNoParam}} {{FuncReturnValue|Returns the current game time as..." |
mNo edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Get the client game time.}} | ||
{{FuncSyntax|GetTime()}} | {{FuncSyntax|GetTime()}} | ||
Line 11: | Line 11: | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua> | |||
function OnPlayerSpawn() | |||
AddPlayerChat("You loaded into the server in "..GetTime().." seconds.") | |||
end | |||
AddEvent("OnPlayerSpawn", OnPlayerSpawn) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
* [[SetTime]] |
Latest revision as of 01:33, 25 January 2020
Description
Get the client game time.
Syntax
GetTime()
Parameters
- This function has no parameters.
Return Value
- Returns the current game time as a floating point number.
Example
function OnPlayerSpawn()
AddPlayerChat("You loaded into the server in "..GetTime().." seconds.")
end
AddEvent("OnPlayerSpawn", OnPlayerSpawn)