GetTime: Difference between revisions

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== Example ==
== Example ==
<syntaxhighlight lang="Lua>
<syntaxhighlight lang="Lua>
-- code
function OnPlayerSpawn()
AddPlayerChat("You loaded into the server in "..GetTime().." seconds.")
end
AddEvent("OnPlayerSpawn", OnPlayerSpawn)
</syntaxhighlight>
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
* [[SetTime]]
* [[SetTime]]

Latest revision as of 01:33, 25 January 2020

GetTime

Type: Function
Context: Client
Introduced: v1.0

Description

Get the client game time.

Syntax

GetTime()

Parameters

  • This function has no parameters.

Return Value

  • Returns the current game time as a floating point number.

Example

function OnPlayerSpawn()
	AddPlayerChat("You loaded into the server in "..GetTime().." seconds.")
end
AddEvent("OnPlayerSpawn", OnPlayerSpawn)

See also