SetWebURL: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
{{FuncParam|URL|The URL}} | {{FuncParam|URL|The URL}} | ||
{{FuncReturnValue|Returns '' | {{FuncReturnValue|Returns '''true''' on success.}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | <syntaxhighlight lang="Lua"> | ||
SetWebURL(webId, "https:// | -- For remote WebUIs: | ||
SetWebURL(webId, "https://google.com") | |||
-- For normal local WebUIs: | |||
SetWebURL(webId, "http://asset/mypackage/something.html") | |||
-- Since Onset 1.2.2 you can load pages from the game server. The files must be inside the public_html folder. | |||
SetWebURL(webId, "http://server/test/something.html") | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{Template:WebFunctions}} | {{Template:WebFunctions}} |
Latest revision as of 17:30, 28 August 2020
Description
Set the web URL. Not all URLs are whitelisted and might not work.
Syntax
SetWebURL(web, URL)
Parameters
- web
The web identifier - URL
The URL
Return Value
- Returns true on success.
Example
-- For remote WebUIs:
SetWebURL(webId, "https://google.com")
-- For normal local WebUIs:
SetWebURL(webId, "http://asset/mypackage/something.html")
-- Since Onset 1.2.2 you can load pages from the game server. The files must be inside the public_html folder.
SetWebURL(webId, "http://server/test/something.html")