InvokeDamageFX: Difference between revisions
From Onset Developer Wiki
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{{Info|Function| | {{Info|Function|Client|1.0}} | ||
{{FuncDescription|Invokes the visual damage effect for the client.}} | {{FuncDescription|Invokes the visual damage effect for the client screen.}} | ||
{{FuncSyntax|InvokeDamageFX(value)}} | {{FuncSyntax|InvokeDamageFX(value)}} | ||
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{{FuncParam|value|The intensity value in integer (range 0 - 1000).}} | {{FuncParam|value|The intensity value in integer (range 0 - 1000).}} | ||
{{FuncReturnValue|This function | {{FuncReturnValue|This function returns '''true'''.}} | ||
== Example == | == Example == | ||
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
* [[InvokeDamageFX]] | |||
* [[IsPlayerAiming]] | |||
* [[IsPlayerReloading]] | |||
* [[IsPlayerDead]] | |||
* [[IsGameDevMode]] |
Latest revision as of 13:48, 30 August 2020
Description
Invokes the visual damage effect for the client screen.
Syntax
InvokeDamageFX(value)
Parameters
- value
The intensity value in integer (range 0 - 1000).
Return Value
- This function returns true.
Example
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