DrawTexture: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTextureSimple/index.html}} | ||
{{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)}} | {{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)}} | ||
Line 7: | Line 7: | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}} | {{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}} | ||
{{FuncParam|ScreenX|Screen X location.}} | |||
{{FuncParam|ScreenY|Screen Y location.}} | |||
{{FuncParam|Scale|Draw scale. (Use 1.0 for default)}} | |||
{{FuncParam|bScalePosition|Whether the "Scale" parameter should also scale the position of this draw call. (Use '''false''' for default)}} | |||
{{FuncReturnValue|Returns nothing.}} | {{FuncReturnValue|Returns nothing.}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | <syntaxhighlight lang="Lua"> | ||
Line 38: | Line 43: | ||
* [[DrawRect]] | * [[DrawRect]] | ||
* [[DrawTexture]] | * [[DrawTexture]] | ||
* [[DrawTextureEx]] | |||
* [[DrawMaterial]] |
Latest revision as of 20:24, 30 August 2020
Description
Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTextureSimple/index.html
Syntax
DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)
Parameters
- TextureReference
Texture reference from LoadFromAsset or LoadFromFile. - ScreenX
Screen X location. - ScreenY
Screen Y location. - Scale
Draw scale. (Use 1.0 for default) - bScalePosition
Whether the "Scale" parameter should also scale the position of this draw call. (Use false for default)
Return Value
- Returns nothing.
Example
local tex
local tex2
function OnPackageStart()
tex = UTexture2D.LoadFromAsset("/Game/Weapons/Images/T_Pistol01")
tex2 = UTexture2D.LoadFromFile("freeroam/usa.png")
end
AddEvent("OnPackageStart", OnPackageStart)
AddEvent("OnRenderHUD", function()
DrawTexture(tex, 110, 110, 0.2, false)
DrawTexture(tex2, 140, 140, 0.1, false)
end)