SetCloudDensity: Difference between revisions
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Created page with "{{Info|Function|Client|1.2.1}} {{FuncDescription|Sets the cloud density for this client.}} {{FuncSyntax|SetCloudDensity(density)}} {{FuncParameters}} {{FuncParam|density|De..." |
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{{FuncParam|density|Density value between 0.0 and 4.0, default: 1.15}} | {{FuncParam|density|Density value between 0.0 and 4.0, default: 1.15}} | ||
{{FuncReturnValue|Returns ''true''.}} | {{FuncReturnValue|Returns '''true'''.}} | ||
== Example == | == Example == | ||
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AddRemoteEvent("ClientSetCloudDensity", ClientSetCloudDensity) | AddRemoteEvent("ClientSetCloudDensity", ClientSetCloudDensity) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
A density of 0 hides the clouds on the first cloud layer. | |||
[[File:CloudDensity0.jpg|700px]] | |||
A density of 4 will cover the entire sky with clouds. This also has an effect on the lighting on the ground. | |||
[[File:CloudDensity4.jpg|700px]] | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
* [[GetTime]] | * [[GetTime]] | ||
* [[GetCloudDensity]] |
Latest revision as of 09:46, 1 September 2020
Description
Sets the cloud density for this client.
Syntax
SetCloudDensity(density)
Parameters
- density
Density value between 0.0 and 4.0, default: 1.15
Return Value
- Returns true.
Example
-- server side
function cmd_clouddensity(player, density)
if (density == nil) then
return AddPlayerChat(player, "Usage: /clouddensity <density 0-4>")
end
density = tonumber(density)
CallRemoteEvent(player, "ClientSetCloudDensity", density)
end
AddCommand("clouddensity", cmd_clouddensity)
-- client side
function ClientSetCloudDensity(density)
SetCloudDensity(density)
end
AddRemoteEvent("ClientSetCloudDensity", ClientSetCloudDensity)
A density of 0 hides the clouds on the first cloud layer.
A density of 4 will cover the entire sky with clouds. This also has an effect on the lighting on the ground.