ConnectToServer: Difference between revisions

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{{FuncParamOptional|LevelMap|Optional path to a level to load (since 1.3.0, see [[Custom_Maps]]).}}
{{FuncParamOptional|LevelMap|Optional path to a level to load (since 1.3.0, see [[Custom_Maps]]).}}


{{FuncReturnValue|Returns '''false''' if this function was already called. If LevelMap is an invalid map this function will return '''false''' and no connection will happen. Returns '''true''' on success.}}
{{FuncReturnValue|Returns '''false''' if this function was already called. If LevelMap was set but is an invalid (non existent) map this function will return '''false''' and no connection will happen. Returns '''true''' on success.}}


== Example ==
== Example ==

Latest revision as of 15:12, 20 September 2020

ConnectToServer

Type: Function
Context: Client
Introduced: v1.0

Description

Connects the game to another server. The connection will happen on the next game tick.

Syntax

ConnectToServer(Address, Port [, Password, LevelMap])

Parameters

  • Address
    Server IP or hostname.
  • Port
    Server port.
  • Password (optional)
    Optional server password.
  • LevelMap (optional)
    Optional path to a level to load (since 1.3.0, see Custom_Maps).

Return Value

  • Returns false if this function was already called. If LevelMap was set but is an invalid (non existent) map this function will return false and no connection will happen. Returns true on success.

Example

function OnKeyPress(key)
    if key == "J" then
        ConnectToServer("127.0.0.1", 7777, "")
    end
end
AddEvent("OnKeyPress", OnKeyPress)

See also