SetPlayerRespawnTime: Difference between revisions
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{{Info|Function|Server|1.0}} | {{Info|Function|Server|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Sets the time it takes for player to respawn after their death}} | ||
{{FuncSyntax|SetPlayerRespawnTime(player, mstime)}} | {{FuncSyntax|SetPlayerRespawnTime(player, mstime)}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|player| | {{FuncParam|player|The player identifier.}} | ||
{{FuncParam|mstime| | {{FuncParam|mstime|Time in milliseconds. Clamped from 1-36000000.}} | ||
{{FuncReturnValue| | {{FuncReturnValue|This function returns nothing.}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
--All players default Respawn time will be set to 30 seconds when they join the server | |||
AddEvent("OnPlayerJoin", function (player) | |||
SetPlayerRespawnTime(player, 30000) | |||
end) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
* [[GetPlayerRespawnTime]] | |||
* [[SetPlayerRespawnTime]] |
Latest revision as of 11:21, 20 April 2021
Description
Sets the time it takes for player to respawn after their death
Syntax
SetPlayerRespawnTime(player, mstime)
Parameters
- player
The player identifier. - mstime
Time in milliseconds. Clamped from 1-36000000.
Return Value
- This function returns nothing.
Example
--All players default Respawn time will be set to 30 seconds when they join the server
AddEvent("OnPlayerJoin", function (player)
SetPlayerRespawnTime(player, 30000)
end)