GetPlayerLocale: Difference between revisions

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{{Info|Function|Server|1.0}}
{{Info|Function|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Returns the computers localization of a player. For example en_US, de_DE, etc.}}


{{FuncSyntax|GetPlayerLocale(player)}}
{{FuncSyntax|GetPlayerLocale(player)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|__EDIT_ME__}}
{{FuncParam|player|The player identifier.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns a string with the player's localization.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
AddEvent("OnPlayerJoin", function(playerid)
AddPlayerChatToAll("[JOIN] "..GetPlayerName(playerd).." has joined from "..GetPlayerLocale(player))
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{ServerPlayerFunctions}}

Latest revision as of 20:41, 27 May 2021

GetPlayerLocale

Type: Function
Context: Server
Introduced: v1.0

Description

Returns the computers localization of a player. For example en_US, de_DE, etc.

Syntax

GetPlayerLocale(player)

Parameters

  • player
    The player identifier.

Return Value

  • Returns a string with the player's localization.

Example

AddEvent("OnPlayerJoin", function(playerid)
	AddPlayerChatToAll("[JOIN] "..GetPlayerName(playerd).." has joined from "..GetPlayerLocale(player))
end)

See also