OnObjectStreamOut: Difference between revisions
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Created page with "{{Info|Event|Client|1.0}} {{FuncDescription|Called when an object is streamed out from the server.}} {{FuncSyntax|OnObjectStreamOut(object)}} {{FuncParameters}} {{FuncParam..." |
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{{Info|Event|Client|1.0}} | {{Info|Event|Client & Server|1.0/1.5.0}} | ||
{{FuncDescription|Called when an object is streamed out from the server.}} | {{FuncDescription|Called when an object is streamed out from the server. | ||
'''Note: On the server you must enable this event with [[EnableObjectStreamEvents]] first.'''}} | |||
{{FuncSyntax|OnObjectStreamOut(object)}} | {{FuncSyntax|OnObjectStreamOut(object)}} | ||
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== Example == | == Example == | ||
===Client=== | |||
<syntaxhighlight lang='Lua'> | |||
AddEvent("OnObjectStreamOut", function (object) | |||
AddPlayerChat("You streamed out the object ID "..object..".") | |||
end) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{ | {{ObjectClientEvents}} |
Latest revision as of 14:32, 18 July 2021
Description
Called when an object is streamed out from the server.
Note: On the server you must enable this event with EnableObjectStreamEvents first.
Syntax
OnObjectStreamOut(object)
Parameters
- object
The object identifier which streamed out.
Example
Client
AddEvent("OnObjectStreamOut", function (object)
AddPlayerChat("You streamed out the object ID "..object..".")
end)