OnVehicleStreamIn: Difference between revisions

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{{Info|Event|Server|1.0}}
{{Info|Event|Server & Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Calls when a vehicle streams out of the streaming distance set in your [[server_config]] for a player.}}


{{FuncSyntax|OnVehicleStreamIn}}
{{FuncSyntax|OnVehicleStreamIn(vehicle, player)}}
{{FuncSyntaxClient|OnVehicleStreamIn(vehicle)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|vehicle|The vehicle for the other player is streamed in.}}
{{FuncParam|player|The player that streams in for vehicle.}}
== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
AddEvent("OnVehicleStreamIn", function(vehicle)
AddPlayerChat("Vehicle ID " .. vehicle .. " is now streamed for you! There are " .. #GetStreamedVehicles() .. " vehicles streamed for you!")
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
{{ServerEvents}}
{{VehicleEvents}}

Latest revision as of 15:38, 2 August 2020

OnVehicleStreamIn

Type: Event
Context: Server & Client
Introduced: v1.0

Description

Calls when a vehicle streams out of the streaming distance set in your server_config for a player.

Syntax

OnVehicleStreamIn(vehicle, player)
Client Syntax
OnVehicleStreamIn(vehicle)

Parameters

  • vehicle
    The vehicle for the other player is streamed in.
  • player
    The player that streams in for vehicle.

Example

AddEvent("OnVehicleStreamIn", function(vehicle)
	AddPlayerChat("Vehicle ID " .. vehicle .. " is now streamed for you! There are " .. #GetStreamedVehicles() .. " vehicles streamed for you!")
end)

See also