OnPlayerStateChange: Difference between revisions
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{{Info|Event|Server|1.0}} | {{Info|Event|Server|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Called when the player state changes. [[PlayerState]]}} | ||
{{FuncSyntax|OnPlayerStateChange(player, newstate, oldstate)}} | {{FuncSyntax|OnPlayerStateChange(player, newstate, oldstate)}} | ||
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{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|player|The player who changes state.}} | {{FuncParam|player|The player who changes state.}} | ||
{{FuncParam|newstate|The new state of the player.}} | {{FuncParam|newstate|The new [[PlayerState|state]] of the player.}} | ||
{{FuncParam|oldstate|The old state of the player.}} | {{FuncParam|oldstate|The old [[PlayerState|state]] of the player.}} | ||
== Example == | == Example == | ||
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{ | {{VehicleServerEvents}} |
Latest revision as of 11:19, 1 September 2020
Description
Called when the player state changes. PlayerState
Syntax
OnPlayerStateChange(player, newstate, oldstate)
Parameters
- player
The player who changes state. - newstate
The new state of the player. - oldstate
The old state of the player.
Example
__EDIT_ME__