SetIgnoreMoveInput: Difference between revisions

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{{Info|Function|Client|1.0}}
{{Info|Function|Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|This function ignores the player input, basically freezing.}}


{{FuncSyntax|SetIgnoreMoveInput(bIgnore)}}
{{FuncSyntax|SetIgnoreMoveInput(bIgnore)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|bIgnore|__EDIT_ME__}}
{{FuncParam|bIgnore|The boolean ignore status}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns nothing.}}


== Example ==
== Example ==
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{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
*[[SetInputMode]]
*[[IsCtrlPressed]]
*[[IsShiftPressed]]
*[[IsAltPressed]]
*[[IsCmdPressed]]
*[[SetIgnoreMoveInput]]
*[[SetIgnoreLookInput]]
*[[SetControlRotation]]
*[[GetInputAxisValue]]

Latest revision as of 20:13, 2 September 2020

SetIgnoreMoveInput

Type: Function
Context: Client
Introduced: v1.0

Description

This function ignores the player input, basically freezing.

Syntax

SetIgnoreMoveInput(bIgnore)

Parameters

  • bIgnore
    The boolean ignore status

Return Value

  • Returns nothing.

Example

__EDIT_ME__

See also