IsValidNPC: Difference between revisions

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Created page with "{{Info|Function|Server|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|IsValidNPC(npc)}} {{FuncParameters}} {{FuncParam|npc|__EDIT_ME__}} {{FuncReturnValue|__EDIT_ME__}..."
 
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{{Info|Function|Server|1.0}}
{{Info|Function|Client & Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Check if specified NPC is valid or not.}}


{{FuncSyntax|IsValidNPC(npc)}}
{{FuncSyntax|IsValidNPC(npc)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|npc|__EDIT_ME__}}
{{FuncParam|npc|The NPC identifier.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns '''true''' on success.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
AddCommand("gotonpc", function(playerid, npcid)
-- Admin level check here
 
if npcid == nil then
return AddPlayerChat(playerid, "Usage: /gotonpc <npc>")
end
 
if not IsValidNPC(npcid) then
return AddPlayerChat(playerid, "Error: The parameter \"npc\" is invalid.")
end
 
local x, y, z = GetNPCLocation(npcid)
SetPlayerLocation(playerid, x, y, z)
 
AddPlayerChat(playerid, "Teleported!")
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{Template:NPCFunctions}}

Latest revision as of 13:56, 10 November 2021

IsValidNPC

Type: Function
Context: Client & Server
Introduced: v1.0

Description

Check if specified NPC is valid or not.

Syntax

IsValidNPC(npc)

Parameters

  • npc
    The NPC identifier.

Return Value

  • Returns true on success.

Example

AddCommand("gotonpc", function(playerid, npcid)
	-- Admin level check here

	if npcid == nil then
		return AddPlayerChat(playerid, "Usage: /gotonpc <npc>")
	end

	if not IsValidNPC(npcid) then
		return AddPlayerChat(playerid, "Error: The parameter \"npc\" is invalid.")
	end

	local x, y, z = GetNPCLocation(npcid)
	SetPlayerLocation(playerid, x, y, z)

	AddPlayerChat(playerid, "Teleported!")
end)

See also