SetNPCPropertyValue: Difference between revisions

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{{FuncParam|PropertyName|Name of the property variable}}
{{FuncParam|PropertyName|Name of the property variable}}
{{FuncParam|Value|Value can be a boolean, integer, float, string or table}}
{{FuncParam|Value|Value can be a boolean, integer, float, string or table}}
{{FuncParamOptional|bSync|Enable automatic network sync for this property value.}}
{{FuncParamOptional|bSync|Enable automatic network sync for this property value. Default: '''true'''}}


{{FuncReturnValue|Returns '''true''' on success.}}
{{FuncReturnValue|Returns '''true''' on success.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
-- client side example
AddEvent("OnNPCStreamIn", function(npcid)
local clothing_preset = GetNPCPropertyValue(npcid, "ClothingPreset")
SetNPCClothingPreset(npcid, clothing_preset)
end)
 
-- server side example
-- somewhere you create NPC and assign value
local npcid = CreateNPC(x, y, z, h)
SetNPCClothingPreset(npcid, "ClothingPreset", 2)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{Template:NPCFunctions}}

Latest revision as of 11:14, 1 September 2020

SetNPCPropertyValue

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Sets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.

Syntax

SetNPCPropertyValue(npc, PropertyName, Value, bSync)
Client Syntax
SetNPCPropertyValue(npc, PropertyName, Value)

Parameters

  • npc
    The npc identifier
  • PropertyName
    Name of the property variable
  • Value
    Value can be a boolean, integer, float, string or table
  • bSync (optional)
    Enable automatic network sync for this property value. Default: true

Return Value

  • Returns true on success.

Example

-- client side example
AddEvent("OnNPCStreamIn", function(npcid)
	local clothing_preset = GetNPCPropertyValue(npcid, "ClothingPreset")
	SetNPCClothingPreset(npcid, clothing_preset)
end)

-- server side example
-- somewhere you create NPC and assign value
local npcid = CreateNPC(x, y, z, h)
SetNPCClothingPreset(npcid, "ClothingPreset", 2)

See also