GetVehiclePropertyValue: Difference between revisions
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Created page with "{{Info|Function|Server & Client|1.0}} {{FuncDescription|Gets a property value for this entity.}} {{FuncSyntax|GetVehiclePropertyValue(vehicle, PropertyName)}} {{FuncParamet..." |
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== Example == | == Example == | ||
=== Server === | |||
<syntaxhighlight lang="Lua"> | |||
function OnPackageStart() | |||
local vehicle = CreateVehicle(1, 0.0, 0.0, 0.0) | |||
SetVehiclePropertyValue(vehicle, "testValue", "Some test value string") | |||
end | |||
AddEvent("OnPackageStart", OnPackageStart) | |||
</syntaxhighlight> | |||
=== Client === | |||
<syntaxhighlight lang="Lua"> | |||
AddEvent("OnVehicleStreamIn", function(vehicle) | |||
AddPlayerChat("Value: "..GetVehiclePropertyValue(vehicle, "testValue")) | |||
end) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[GetVehicleLicensePlate]] | |||
*[[SetVehicleDimension]] | |||
*[[GetVehicleDimension]] | |||
*[[SetVehiclePropertyValue]] | |||
*[[GetVehiclePropertyValue]] | |||
*[[GetVehicleCount]] | |||
*[[GetAllVehicles]] | |||
*[[GetVehicleModel]] | |||
*[[GetVehicleModelName]] | |||
*[[SetVehicleRespawnParams]] | |||
*[[IsVehicleStreamedIn]] | |||
*[[GetStreamedVehiclesForPlayer]] | |||
*[[SetVehicleLocation]] | |||
*[[GetVehicleLocation]] | |||
*[[SetVehicleRotation]] | |||
*[[GetVehicleRotation]] | |||
*[[SetVehicleHeading]] | |||
*[[GetVehicleHeading]] | |||
*[[SetVehicleHealth]] | |||
*[[GetVehicleHealth]] | |||
*[[SetVehicleLicensePlate]] | |||
*[[GetVehicleVelocity]] | |||
*[[CreateVehicle]] | |||
*[[DestroyVehicle]] | |||
*[[IsValidVehicle]] | |||
*[[GetVehicleDriver]] | |||
*[[GetVehiclePassenger]] | |||
*[[GetVehicleNumberOfSeats]] | |||
*[[SetVehicleColor]] | |||
*[[GetVehicleColor]] | |||
*[[SetVehicleLinearVelocity]] | |||
*[[SetVehicleAngularVelocity]] | |||
*[[GetVehicleGear]] | |||
*[[SetVehicleHoodRatio]] | |||
*[[GetVehicleHoodRatio]] | |||
*[[SetVehicleTrunkRatio]] | |||
*[[GetVehicleTrunkRatio]] | |||
*[[StartVehicleEngine]] | |||
*[[StopVehicleEngine]] | |||
*[[GetVehicleEngineState]] | |||
*[[SetVehicleLightEnabled]] | |||
*[[GetVehicleLightState]] | |||
*[[SetVehicleDamage]] | |||
*[[GetVehicleDamage]] | |||
*[[AttachVehicleNitro]] | |||
*[[EnableVehicleBackfire]] |
Latest revision as of 14:45, 23 December 2020
Description
Gets a property value for this entity.
Syntax
GetVehiclePropertyValue(vehicle, PropertyName)
Parameters
- vehicle
The vehicle identifier - PropertyName
Name of the property variable
Return Value
- Returns the value.
Example
Server
function OnPackageStart()
local vehicle = CreateVehicle(1, 0.0, 0.0, 0.0)
SetVehiclePropertyValue(vehicle, "testValue", "Some test value string")
end
AddEvent("OnPackageStart", OnPackageStart)
Client
AddEvent("OnVehicleStreamIn", function(vehicle)
AddPlayerChat("Value: "..GetVehiclePropertyValue(vehicle, "testValue"))
end)
See also
- GetVehicleLicensePlate
- SetVehicleDimension
- GetVehicleDimension
- SetVehiclePropertyValue
- GetVehiclePropertyValue
- GetVehicleCount
- GetAllVehicles
- GetVehicleModel
- GetVehicleModelName
- SetVehicleRespawnParams
- IsVehicleStreamedIn
- GetStreamedVehiclesForPlayer
- SetVehicleLocation
- GetVehicleLocation
- SetVehicleRotation
- GetVehicleRotation
- SetVehicleHeading
- GetVehicleHeading
- SetVehicleHealth
- GetVehicleHealth
- SetVehicleLicensePlate
- GetVehicleVelocity
- CreateVehicle
- DestroyVehicle
- IsValidVehicle
- GetVehicleDriver
- GetVehiclePassenger
- GetVehicleNumberOfSeats
- SetVehicleColor
- GetVehicleColor
- SetVehicleLinearVelocity
- SetVehicleAngularVelocity
- GetVehicleGear
- SetVehicleHoodRatio
- GetVehicleHoodRatio
- SetVehicleTrunkRatio
- GetVehicleTrunkRatio
- StartVehicleEngine
- StopVehicleEngine
- GetVehicleEngineState
- SetVehicleLightEnabled
- GetVehicleLightState
- SetVehicleDamage
- GetVehicleDamage
- AttachVehicleNitro
- EnableVehicleBackfire