ExecuteWebJS: Difference between revisions

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{{Info|Function|Client|1.0}}
{{Info|Function|Client|1.0}}


{{FuncDescription|Executes Javascript in the WebUI.}}
{{FuncDescription|Executes Javascript in the WebUI. (Make sure to first call this after all your js is loaded by sending an event from js.)
 
Wait until [[OnWebLoadComplete]] was called.}}


{{FuncSyntax|ExecuteWebJS(web, Javascript)}}
{{FuncSyntax|ExecuteWebJS(web, Javascript)}}
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{{FuncParam|Javascript|The Javascript source.}}
{{FuncParam|Javascript|The Javascript source.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|This function returns '''true''' if the web identifier is found. It does not return the return values from JS as this whole process is asynchronous.}}


== Example ==
== Example ==
__EDIT_ME__
Example from the debug package: https://github.com/BlueMountainsIO/OnsetLuaScripts/blob/master/debug/debug_c.lua
<syntaxhighlight lang="Lua>
function UpdateLocalInfo()
local x, y, z = GetPlayerLocation()
local h = GetPlayerHeading()
 
local data = "<br>LOCAL (ID: " .. GetLocalPlayer() .. ")<br>"
data = data .. "Loc: " .. x .. ", " .. y .. ", " .. z .. ", " .. h .. "<br>"
data = data .. "Movement: " .. GetPlayerMovementMode() .. ", " .. GetPlayerMovementSpeed() .. "<br>"
 
ExecuteWebJS(webui, "SetLocalInfo('"..data.."');")
end
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{WebEvents}}

Latest revision as of 20:33, 30 August 2020

ExecuteWebJS

Type: Function
Context: Client
Introduced: v1.0

Description

Executes Javascript in the WebUI. (Make sure to first call this after all your js is loaded by sending an event from js.)

Wait until OnWebLoadComplete was called.

Syntax

ExecuteWebJS(web, Javascript)

Parameters

  • web
    The web identifier.
  • Javascript
    The Javascript source.

Return Value

  • This function returns true if the web identifier is found. It does not return the return values from JS as this whole process is asynchronous.

Example

Example from the debug package: https://github.com/BlueMountainsIO/OnsetLuaScripts/blob/master/debug/debug_c.lua

function UpdateLocalInfo()
	local x, y, z = GetPlayerLocation()
	local h = GetPlayerHeading()

	local data = "<br>LOCAL (ID: " .. GetLocalPlayer() .. ")<br>"
	data = data .. "Loc: " .. x .. ", " .. y .. ", " .. z .. ", " .. h .. "<br>"
	data = data .. "Movement: " .. GetPlayerMovementMode() .. ", " .. GetPlayerMovementSpeed() .. "<br>"

	ExecuteWebJS(webui, "SetLocalInfo('"..data.."');")
end

See also