SetPlayerClothingPreset: Difference between revisions
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
-- Server side | |||
AddCommand("preset", function (playerId, presetId) | |||
if presetId == nil then | |||
return AddPlayerChat(playerId, "Usage: /preset <preset id between 1 to 30>") | |||
end | |||
presetId = tonumber(presetId) | |||
if presetId < 0 or presetId > 30 then | |||
return AddPlayerChat(playerId, "Error: Invalid preset Id") | |||
end | |||
CallRemoteEvent(playerId, "SetClientClothingPreset", presetId) | |||
AddPlayerChat(playerId, "You have set the preset "..presetId..".") | |||
end) | |||
-- Client side | |||
AddRemoteEvent("SetClientClothingPreset", function (presetId) | |||
SetPlayerClothingPreset(GetPlayerId(), presetId) | |||
end) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
* [[ | * [[Clothing]] | ||
* [[ClothingExample]] |
Latest revision as of 11:09, 2 September 2020
Description
This function sets a predefined clothing preset on a player. This is for people who are not interested in setting each clothing item ClothingExample.
Syntax
SetPlayerClothingPreset(player, clothing_preset)
Parameters
- player
The player identifier. - clothing_preset
The clothing preset .
Return Value
- Returns true on success.
Example
-- Server side
AddCommand("preset", function (playerId, presetId)
if presetId == nil then
return AddPlayerChat(playerId, "Usage: /preset <preset id between 1 to 30>")
end
presetId = tonumber(presetId)
if presetId < 0 or presetId > 30 then
return AddPlayerChat(playerId, "Error: Invalid preset Id")
end
CallRemoteEvent(playerId, "SetClientClothingPreset", presetId)
AddPlayerChat(playerId, "You have set the preset "..presetId..".")
end)
-- Client side
AddRemoteEvent("SetClientClothingPreset", function (presetId)
SetPlayerClothingPreset(GetPlayerId(), presetId)
end)