GetObjectStaticMeshComponent: Difference between revisions

From Onset Developer Wiki
Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|Gets the static mesh component of an object.}} {{FuncSyntax|GetObjectStaticMeshComponent(object)}} {{FuncParameters}} {{FuncP..."
 
No edit summary
 
(One intermediate revision by one other user not shown)
Line 6: Line 6:


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|The object identifier.}}
{{FuncParam|object|The object identifier.}}


{{FuncReturnValue|Returns the static mesh component and then can be used by [[UnrealLua]]}}
{{FuncReturnValue|Returns UStaticMeshComponent and then can be used by [[UnrealLua]].}}


== Example ==
== Example ==

Latest revision as of 15:34, 11 November 2020

GetObjectStaticMeshComponent

Type: Function
Context: Client
Introduced: v1.0

Description

Gets the static mesh component of an object.

Syntax

GetObjectStaticMeshComponent(object)

Parameters

  • object
    The object identifier.

Return Value

  • Returns UStaticMeshComponent and then can be used by UnrealLua.

Example

__EDIT_ME__

See also

__EDIT_ME__