AddEvent: Difference between revisions
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{{Info|Function|Server & Client|1.0}} | {{Info|Function|Server & Client|1.0}} | ||
{{FuncDescription|Adds a function as event handler which will be called when a certain event occurs. Multiple functions can be bound to a single event.}} | {{FuncDescription|Adds a function as event handler which will be called when a certain event occurs. Multiple functions can be bound to a single event. | ||
You can also specify new event names that do not exist.}} | |||
{{FuncSyntax|AddEvent(EventName, LuaFunction)}} | {{FuncSyntax|AddEvent(EventName, LuaFunction)}} | ||
Line 9: | Line 11: | ||
{{FuncParam|LuaFunction |The function which will be called when the event occurs.}} | {{FuncParam|LuaFunction |The function which will be called when the event occurs.}} | ||
{{FuncReturnValue|This function | {{FuncReturnValue|This function returns '''true''' on success.}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | <syntaxhighlight lang="Lua"> | ||
function OnPlayerDeath(player, instigator) | |||
if instigator == nil then | |||
end) | AddPlayerChat(player, "You died :(") | ||
else | |||
AddPlayerChat(player, "You have been killed by "..GetPlayerName(instigator)) | |||
end | |||
end | |||
AddEvent("OnPlayerDeath", OnPlayerDeath) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
* [[CallEvent]] | |||
* [[AddEvent]] | |||
* [[CallRemoteEvent]] | |||
* [[BroadcastRemoteEvent]] | |||
* [[AddRemoteEvent]] |
Latest revision as of 17:07, 30 December 2020
Description
Adds a function as event handler which will be called when a certain event occurs. Multiple functions can be bound to a single event.
You can also specify new event names that do not exist.
Syntax
AddEvent(EventName, LuaFunction)
Parameters
- EventName
The name of the event. See Server Events or Client Events for a list of events. - LuaFunction
The function which will be called when the event occurs.
Return Value
- This function returns true on success.
Example
function OnPlayerDeath(player, instigator)
if instigator == nil then
AddPlayerChat(player, "You died :(")
else
AddPlayerChat(player, "You have been killed by "..GetPlayerName(instigator))
end
end
AddEvent("OnPlayerDeath", OnPlayerDeath)