SetNearClipPlane: Difference between revisions
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{{FuncParam|distance|The distance in which you have to cull the objects. Set to zero (0) to reset back to defaults.}} | {{FuncParam|distance|The distance in which you have to cull the objects. Set to zero (0) to reset back to defaults.}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns nothing.}} | ||
== Example == | == Example == | ||
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[GetGameVersion]] | |||
*[[IsGameDevMode]] | |||
*[[IsPlayerInMainMenu]] | |||
*[[InvokeDamageFX]] | |||
*[[UpdateDiscordActivity]] | |||
*[[ConnectToServer]] | |||
*[[SetNearClipPlane]] |
Latest revision as of 11:09, 2 September 2020
Description
This function culls triangles in a certain distance. Useful for the first person mode to hide head attachments.
Syntax
SetNearClipPlane(distance)
Parameters
- distance
The distance in which you have to cull the objects. Set to zero (0) to reset back to defaults.
Return Value
- Returns nothing.
Example
function OnKeyPress(key)
if key == "P" then
local bEnable = not IsFirstPersonCamera()
EnableFirstPersonCamera(bEnable)
SetNearClipPlane(15)
end
end
AddEvent("OnKeyPress", OnKeyPress)