SetIgnoreMoveInput: Difference between revisions
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{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription|This function ignores the player input, basically freezing | {{FuncDescription|This function ignores the player input, basically freezing.}} | ||
{{FuncSyntax|SetIgnoreMoveInput(bIgnore)}} | {{FuncSyntax|SetIgnoreMoveInput(bIgnore)}} | ||
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{{FuncParam|bIgnore|The boolean ignore status}} | {{FuncParam|bIgnore|The boolean ignore status}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns nothing.}} | ||
== Example == | == Example == | ||
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[SetInputMode]] | |||
*[[IsCtrlPressed]] | |||
*[[IsShiftPressed]] | |||
*[[IsAltPressed]] | |||
*[[IsCmdPressed]] | |||
*[[SetIgnoreMoveInput]] | |||
*[[SetIgnoreLookInput]] | |||
*[[SetControlRotation]] | |||
*[[GetInputAxisValue]] |
Latest revision as of 20:13, 2 September 2020
Description
This function ignores the player input, basically freezing.
Syntax
SetIgnoreMoveInput(bIgnore)
Parameters
- bIgnore
The boolean ignore status
Return Value
- Returns nothing.
Example
__EDIT_ME__