OnObjectStreamIn: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Info|Event|Client|1.0}} | {{Info|Event|Client & Server|1.0/1.5.0}} | ||
{{FuncDescription| | {{FuncDescription|Called when an object is streamed in from the server. | ||
'''Note: On the server you must enable this event with [[EnableObjectStreamEvents]] first.'''}} | |||
{{FuncSyntax|OnObjectStreamIn(object)}} | {{FuncSyntax|OnObjectStreamIn(object)}} | ||
Line 9: | Line 11: | ||
== Example == | == Example == | ||
===Client=== | |||
<syntaxhighlight lang='Lua'> | |||
AddEvent("OnObjectStreamIn", function (object) | |||
AddPlayerChat("You streamed in the object ID "..object..".") | |||
end) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{ObjectClientEvents}} |
Latest revision as of 14:33, 18 July 2021
Description
Called when an object is streamed in from the server.
Note: On the server you must enable this event with EnableObjectStreamEvents first.
Syntax
OnObjectStreamIn(object)
Parameters
- object
The object identifier which streamed in.
Example
Client
AddEvent("OnObjectStreamIn", function (object)
AddPlayerChat("You streamed in the object ID "..object..".")
end)