StartVehicleEngine: Difference between revisions

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Created page with "{{Info|Function|Server|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|StartVehicleEngine(vehicle)}} {{FuncParameters}} {{FuncParam|vehicle|__EDIT_ME__}} {{FuncReturnVa..."
 
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{{Info|Function|Server|1.0}}
{{Info|Function|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Used to start vehicle engine}}


{{FuncSyntax|StartVehicleEngine(vehicle)}}
{{FuncSyntax|StartVehicleEngine(vehicle)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|vehicle|__EDIT_ME__}}
{{FuncParam|vehicle|Vehicle which engine you want to start}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns '''true''' on success.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua">
function StartEngine(player)
  local veh = GetPlayerVehicle(player)
  if veh ~= 0 then
      StartVehicleEngine(veh)
  end
end
AddCommand('engine', StartEngine)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{Template:VehicleFunctions}}

Latest revision as of 13:23, 1 September 2020