StopVehicleEngine: Difference between revisions

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Created page with "{{Info|Function|Server|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|StopVehicleEngine(vehicle)}} {{FuncParameters}} {{FuncParam|vehicle|__EDIT_ME__}} {{FuncReturnVal..."
 
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{{Info|Function|Server|1.0}}
{{Info|Function|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Used to stop vehicle engine}}


{{FuncSyntax|StopVehicleEngine(vehicle)}}
{{FuncSyntax|StopVehicleEngine(vehicle)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|vehicle|__EDIT_ME__}}
{{FuncParam|vehicle|Vehicle which engine you want to stop}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns '''true''' on success, even if the engine is off already.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua">
function StopEngine(player)
  local veh = GetPlayerVehicle(player)
  if veh ~= 0 then
      StopVehicleEngine(veh)
  end
end
AddCommand('engineoff', StopEngine)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{Template:VehicleFunctions}}

Latest revision as of 20:29, 30 August 2020