GetVehicleDamage: Difference between revisions

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Created page with "{{Info|Function|Server|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|GetVehicleDamage(vehicle, damageIndex)}} {{FuncParameters}} {{FuncParam|vehicle|__EDIT_ME__}} {{Fu..."
 
 
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{{Info|Function|Server|1.0}}
{{Info|Function|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Returns the vehicle damage for a specific part/region of the vehicle.}}


{{FuncSyntax|GetVehicleDamage(vehicle, damageIndex)}}
{{FuncSyntax|GetVehicleDamage(vehicle, damageIndex)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|vehicle|__EDIT_ME__}}
{{FuncParam|vehicle|The vehicle identifier.}}
{{FuncParam|damageIndex|__EDIT_ME__}}
{{FuncParam|damageIndex|Damage part of the vehicle between 1-8, depending on the vehicle.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns a value between 0.0 (no damage) and 1.0 (full damage).}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
if GetVehicleDamage(vehicleId, 1) == 1.0 then
    print("Vehicle is totaled.")
end
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{VehicleFunctions}}

Latest revision as of 18:10, 28 May 2021