OnScriptError: Difference between revisions
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{{Info|Event|Client|1.0}} | {{Info|Event|Client & Server|1.0}} | ||
{{FuncDescription|Called when a script error occurs. | {{FuncDescription|Called when a script error occurs. On the client side, this is only called when the game was started with the '''-dev''' switch. Available on the sever side since version 1.0.3.}} | ||
{{FuncSyntax|OnScriptError(message)}} | {{FuncSyntax|OnScriptError(message)}} | ||
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function OnScriptError(message) | |||
print(message) | |||
end | |||
AddEvent("OnScriptError", OnScriptError) | |||
</syntaxhighlight> | |||
=== Client-side Example === | |||
<syntaxhighlight lang="Lua"> | <syntaxhighlight lang="Lua"> | ||
function OnScriptError(message) | function OnScriptError(message) |
Latest revision as of 09:54, 20 January 2020
Description
Called when a script error occurs. On the client side, this is only called when the game was started with the -dev switch. Available on the sever side since version 1.0.3.
Syntax
OnScriptError(message)
Parameters
- message
The script error message.
Example
function OnScriptError(message)
print(message)
end
AddEvent("OnScriptError", OnScriptError)
Client-side Example
function OnScriptError(message)
AddPlayerChat('<span color="#ff0000bb" style="bold" size="10">'..message..'</>')
end
AddEvent("OnScriptError", OnScriptError)