SetDoorPropertyValue: Difference between revisions

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Created page with "{{Info|Function|Server & Client|1.1.0}} {{FuncDescription|Sets a property value for this entity. Useful to store information for individual entities which can be accessed on..."
 
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{{FuncParam|PropertyName|Name of the property variable}}
{{FuncParam|PropertyName|Name of the property variable}}
{{FuncParam|Value|Value can be a boolean, integer, float, string or table}}
{{FuncParam|Value|Value can be a boolean, integer, float, string or table}}
{{FuncParamOptional|bSync|Enable automatic network sync for this property value.}}
{{FuncParamOptional|bSync|Enable automatic network sync for this property value. Default: '''true'''}}


{{FuncReturnValue|Returns '''true''' on success.}}
{{FuncReturnValue|Returns '''true''' on success.}}
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AddEvent("OnPlayerInteractDoor", function (player, door, bWantsOpen)
AddEvent("OnPlayerInteractDoor", function (player, door, bWantsOpen)


if (bWantsOpen == true and GetPlayerDoorPropertyValue(door, "locked") == true) then
if (bWantsOpen == true and GetDoorPropertyValue(door, "locked") == true) then
AddPlayerChat(player, "Door " .. door .. " is locked!")
AddPlayerChat(player, "Door " .. door .. " is locked!")
return
return

Latest revision as of 06:57, 16 June 2023

SetDoorPropertyValue

Type: Function
Context: Server & Client
Introduced: v1.1.0

Description

Sets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.

Syntax

SetDoorPropertyValue(door, PropertyName, Value, bSync)
Client Syntax
SetDoorPropertyValue(door, PropertyName, Value)

Parameters

  • door
    The door identifier
  • PropertyName
    Name of the property variable
  • Value
    Value can be a boolean, integer, float, string or table
  • bSync (optional)
    Enable automatic network sync for this property value. Default: true

Return Value

  • Returns true on success.

Example

AddEvent("OnPlayerInteractDoor", function (player, door, bWantsOpen)

	if (bWantsOpen == true and GetDoorPropertyValue(door, "locked") == true) then
		AddPlayerChat(player, "Door " .. door .. " is locked!")
		return
	end

	SetDoorOpen(door, not bWantsOpen)
end)

See also