OnVehicleDamage: Difference between revisions
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Created page with "{{Info|Event|Server & Client|1.0}} {{FuncDescription|This event is called when a vehicles takes health damage or physical damage.}} {{FuncSyntax|OnVehicleDamage(vehicle, hea..." |
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{{Info|Event|Server | {{Info|Event|Server|1.1.0}} | ||
{{FuncDescription|This event is called when a vehicles takes health damage or physical damage.}} | {{FuncDescription|This event is called when a vehicles takes health damage or physical damage.}} |
Latest revision as of 17:01, 8 March 2020
Description
This event is called when a vehicles takes health damage or physical damage.
Syntax
OnVehicleDamage(vehicle, healthDamage [, damageIndex, damageAmount])
Parameters
- vehicle
The vehicle identifier. - healthDamage
The amount of health damage. - damageIndex (optional)
The physical damage index (part of the vehicle). - damageAmount (optional)
The amount of physical damage.
Example
AddEvent("OnVehicleDamage", function(vehicle, healthDamage, damageIndex, damageAmount)
if GetVehicleDriver(vehicle) > 0 then
AddPlayerChat(GetVehicleDriver(vehicle), "You have damaged the vehicle.")
end
end)