AddPlayerChat: Difference between revisions
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Mike Thurian (talk | contribs) Added a example for the client because of different syntax in comparison with the server |
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{{FuncReturnValue|Returns '''true'''.}} | {{FuncReturnValue|Returns '''true'''.}} | ||
== Example == | == Example (Server) == | ||
<syntaxhighlight lang="Lua> | <syntaxhighlight lang="Lua> | ||
AddCommand("commands", function(playerid) | AddCommand("commands", function(playerid) | ||
local message = "You just executed a command!" | local message = "You just executed a command!" | ||
AddPlayerChat(playerid, '<span color="#ff0000bb" style="bold" size="10">'..message..'</>') | AddPlayerChat(playerid, '<span color="#ff0000bb" style="bold" size="10">'..message..'</>') | ||
return | |||
end) | |||
</syntaxhighlight> | |||
== Example (Client) == | |||
<syntaxhighlight lang="Lua> | |||
AddCommand("commands", function(playerid) | |||
local message = "You just executed a command!" | |||
AddPlayerChat('<span color="#ff0000bb" style="bold" size="10">'..message..'</>') -- The Client doesn't neeed any ID | |||
return | return | ||
end) | end) |
Latest revision as of 14:28, 29 December 2021
Description
Adds (or sends) the specified player or client a message.
The chat is not HTML but it supports the tag to change color, font size and style.
Syntax
AddPlayerChat(player, message)
Client Syntax
AddPlayerChat(message)
Parameters
- player
The player indentifier. - message
The chat message.
Return Value
- Returns true.
Example (Server)
AddCommand("commands", function(playerid)
local message = "You just executed a command!"
AddPlayerChat(playerid, '<span color="#ff0000bb" style="bold" size="10">'..message..'</>')
return
end)
Example (Client)
AddCommand("commands", function(playerid)
local message = "You just executed a command!"
AddPlayerChat('<span color="#ff0000bb" style="bold" size="10">'..message..'</>') -- The Client doesn't neeed any ID
return
end)