SetObjectPropertyValue: Difference between revisions

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== Example ==
== Example ==
__EDIT_ME__
=== Server ===
<syntaxhighlight lang="Lua">
function OnPackageStart()
local object = CreateObject(1, 0.0, 0.0, 0.0)
SetObjectPropertyValue(object, "testValue", "Some test value string")
end
AddEvent("OnPackageStart", OnPackageStart)
</syntaxhighlight>
 
=== Client ===
<syntaxhighlight lang="Lua">
AddEvent("OnObjectStreamIn", function(object)
AddPlayerChat("Value: "..GetObjectPropertyValue(object, "testValue"))
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
{{ServerObjectFunctions}}
{{ServerObjectFunctions}}

Latest revision as of 14:48, 23 December 2020

SetObjectPropertyValue

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Sets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.

Syntax

SetObjectPropertyValue(object, PropertyName, Value, bSync)
Client Syntax
SetObjectPropertyValue(object, PropertyName, Value)

Parameters

  • object
    The object identifier
  • PropertyName
    Name of the property variable
  • Value
    Value can be a boolean, integer, float, string or table
  • bSync (optional)
    Enable automatic network sync for this property value. Default: true

Return Value

  • Returns true on success.

Example

Server

function OnPackageStart()
	local object = CreateObject(1, 0.0, 0.0, 0.0)
	SetObjectPropertyValue(object, "testValue", "Some test value string")
end
AddEvent("OnPackageStart", OnPackageStart)

Client

AddEvent("OnObjectStreamIn", function(object)
	AddPlayerChat("Value: "..GetObjectPropertyValue(object, "testValue"))
end)

See also