IsPlayerReloading: Difference between revisions

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{{Info|Function|Server & Client|1.0}}
{{Info|Function|Server & Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Check if a player is reloading a gun or not.}}


{{FuncSyntax|IsPlayerReloading(player)}}
{{FuncSyntax|IsPlayerReloading(player)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|__EDIT_ME__}}
{{FuncParam|player|The player identifier.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns '''true''' on success.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
print("Reloading: " .. IsPlayerReloading(player) and "Yes" or "No")
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{ServerPlayerFunctions}}

Latest revision as of 14:48, 26 June 2021

IsPlayerReloading

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Check if a player is reloading a gun or not.

Syntax

IsPlayerReloading(player)

Parameters

  • player
    The player identifier.

Return Value

  • Returns true on success.

Example

print("Reloading: " .. IsPlayerReloading(player) and "Yes" or "No")

See also