ConnectToServer: Difference between revisions
From Onset Developer Wiki
Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|Connects the game to another server. The connection will happen on the next game tick.}} {{FuncSyntax|ConnectToServer(Address,..." |
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function OnKeyPress(key) | |||
if key == "J" then | |||
ConnectToServer("127.0.0.1", 7777, "") | |||
end | |||
end | |||
AddEvent("OnKeyPress", OnKeyPress) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[GetGameVersion]] | |||
*[[IsGameDevMode]] | |||
*[[IsPlayerInMainMenu]] | |||
*[[InvokeDamageFX]] | |||
*[[UpdateDiscordActivity]] | |||
*[[ConnectToServer]] |
Revision as of 18:58, 30 August 2020
Description
Connects the game to another server. The connection will happen on the next game tick.
Syntax
ConnectToServer(Address, Port [, Password])
Parameters
- Address
Server IP or hostname. - Port
Server port. - Password (optional)
Optional server password.
Return Value
- This function does not return anything.
Example
function OnKeyPress(key)
if key == "J" then
ConnectToServer("127.0.0.1", 7777, "")
end
end
AddEvent("OnKeyPress", OnKeyPress)