Modding: Difference between revisions
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= Workflow = | = Workflow = | ||
[[File:OnsetModdingWorkflow.png]] | [[File:OnsetModdingWorkflow.png]] | ||
= Lua Modding Functions = | |||
[[DoesPakExist]] | |||
[[LoadPak]] | |||
[[GetAllFilesInPak]] | |||
[[ReplaceObjectModelMesh]] | |||
= Onset Engine Version = | = Onset Engine Version = |
Revision as of 18:57, 1 November 2019
Workflow
Lua Modding Functions
DoesPakExist LoadPak GetAllFilesInPak ReplaceObjectModelMesh
Onset Engine Version
Versions | |||||
---|---|---|---|---|---|
Onset Version | Engine Version | ||||
1.0.0 | UE 4.23 |
Create the Unreal Mod Project
After installing the Unreal Engine, launch it.
Name your project and then click Create Project. This is not the name of the mod.
Go to Edit -> Plugins
Select "New Plugin"
Select "Content Only". Enter a mod name. Make sure "Show Content Directory" is ticked. Then click "Create Plugin".
You will see this message.
Introduce Content
Open the Content Browser.
Click this icon to get a folder overview.
All files that you import will need to be placed inside your mod content folder (MyFirstMod).