StartPackage: Difference between revisions
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Created page with "{{Info|Function|Server|1.0}} {{FuncDescription|Start a package during runtime. If the package contains client files, they will be downloaded during the game.}} {{FuncSyntax|..." |
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function cmd_restartpack(player, package_) | |||
StopPackage(package_) | |||
Delay(500, function() | |||
StartPackage(package_) | |||
end) | |||
end | |||
AddCommand("restartpack", cmd_restartpack) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
__EDIT_ME__ | __EDIT_ME__ |
Revision as of 20:24, 13 November 2019
Description
Start a package during runtime. If the package contains client files, they will be downloaded during the game.
Syntax
StartPackage(PackageName)
Parameters
- PackageName
The name of the package.
Return Value
- Returns true on success.
Example
function cmd_restartpack(player, package_)
StopPackage(package_)
Delay(500, function()
StartPackage(package_)
end)
end
AddCommand("restartpack", cmd_restartpack)
See also
__EDIT_ME__