VectorToRotation: Difference between revisions
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{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription|Converts the XYZ vectors into rotation.}} | {{FuncDescription|Converts the XYZ vectors into rotation. | ||
https://docs.unrealengine.com/en-US/API/Runtime/Engine/Kismet/UKismetMathLibrary/Conv_VectorToRotator/index.html}} | |||
{{FuncSyntax|VectorToRotation(x, y, z)}} | {{FuncSyntax|VectorToRotation(x, y, z)}} | ||
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{{FuncParam|z|The point at Z axis.}} | {{FuncParam|z|The point at Z axis.}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns 3 float values, Pitch, Yaw, Roll}} | ||
== Example == | == Example == |
Latest revision as of 15:44, 30 August 2020
Description
Converts the XYZ vectors into rotation.
Syntax
VectorToRotation(x, y, z)
Parameters
- x
The point at X axis. - y
The point at Y axis. - z
The point at Z axis.
Return Value
- Returns 3 float values, Pitch, Yaw, Roll
Example
__EDIT_ME__