DrawTexture: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Draw an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html}} | ||
{{FuncSyntax|DrawTexture()}} | {{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, SCreenY, Scale, bScalePosition)}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{ | {{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}} | ||
{{FuncReturnValue|__EDIT_ME__}} | {{FuncReturnValue|__EDIT_ME__}} |
Revision as of 14:26, 23 November 2019
Description
Draw an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html
Syntax
DrawTexture(UTexture TextureReference, ScreenX, SCreenY, Scale, bScalePosition)
Parameters
- TextureReference
Texture reference from LoadFromAsset or LoadFromFile.
Return Value
- __EDIT_ME__
Example
__EDIT_ME__