DrawTextureEx: Difference between revisions

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{{Info|Function|Client|1.0}}
{{Info|Function|Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html}}


{{FuncSyntax|DrawTexture()}}
{{FuncSyntax|DrawTextureEx(UTexture TextureReference, ScreenX, ScreenY, ScreenW, ScreenH, TextureU, TextureV, TextureUWidth, TextureVHeight)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncNoParam}}
{{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}}
{{FuncParam|ScreenX|Screen X location.}}
{{FuncParam|ScreenY|Screen Y location.}}
{{FuncParam|ScreenW|Screen width.}}
{{FuncParam|ScreenH|Screen height.}}
{{FuncParam|TextureU|U coordinate.}}
{{FuncParam|TextureV|V coordinate.}}
{{FuncParam|TextureUWidth|Width of the quad (in normalized UV distance).}}
{{FuncParam|TextureVHeight|Height of the quad (in normalized UV distance).}}
{{FuncParam|Scale|Draw scale. (Use 1.0 for default)}}
{{FuncParam|bScalePosition|Whether the "Scale" parameter should also scale the position of this draw call. (Use '''false''' for default)}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns nothing.}}


== Example ==
== Example ==
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* [[DrawRect]]
* [[DrawRect]]
* [[DrawTexture]]
* [[DrawTexture]]
* [[DrawTextureEx]]
* [[DrawTextureMaterial]]

Revision as of 20:21, 30 August 2020

DrawTextureEx

Type: Function
Context: Client
Introduced: v1.0

Description

Draws an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html

Syntax

DrawTextureEx(UTexture TextureReference, ScreenX, ScreenY, ScreenW, ScreenH, TextureU, TextureV, TextureUWidth, TextureVHeight)

Parameters

  • TextureReference
    Texture reference from LoadFromAsset or LoadFromFile.
  • ScreenX
    Screen X location.
  • ScreenY
    Screen Y location.
  • ScreenW
    Screen width.
  • ScreenH
    Screen height.
  • TextureU
    U coordinate.
  • TextureV
    V coordinate.
  • TextureUWidth
    Width of the quad (in normalized UV distance).
  • TextureVHeight
    Height of the quad (in normalized UV distance).
  • Scale
    Draw scale. (Use 1.0 for default)
  • bScalePosition
    Whether the "Scale" parameter should also scale the position of this draw call. (Use false for default)

Return Value

  • Returns nothing.

Example

__EDIT_ME__

See also