SetControllerOrientedMovement: Difference between revisions
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Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|SetControllerOrientedMovement}} {{FuncParameters}} {{FuncParam|bStatus|Boolean status}} {{FuncRet..." |
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{{FuncDescription| | {{FuncDescription|Makes the player mesh to control like in first person. Meaning when you press 'S' the character won't turn backwards but rather just walk backwards.}} | ||
{{FuncSyntax|SetControllerOrientedMovement}} | {{FuncSyntax|SetControllerOrientedMovement}} |
Revision as of 18:11, 17 November 2019
Description
Makes the player mesh to control like in first person. Meaning when you press 'S' the character won't turn backwards but rather just walk backwards.
Syntax
SetControllerOrientedMovement
Parameters
- bStatus
Boolean status
Return Value
- Nothing
Example
-- code
See also
__EDIT_ME__