SetControllerOrientedMovement: Difference between revisions

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{{Info|Function|Client|1.0}}
{{Info|Function|Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Makes the player mesh to control like in first person. Meaning when you press 'S' the character won't turn backwards but rather just walk backwards.}}


{{FuncSyntax|SetControllerOrientedMovement}}
{{FuncSyntax|SetControllerOrientedMovement}}

Revision as of 18:11, 17 November 2019

SetControllerOrientedMovement

Type: Function
Context: Client
Introduced: v1.0

Description

Makes the player mesh to control like in first person. Meaning when you press 'S' the character won't turn backwards but rather just walk backwards.

Syntax

SetControllerOrientedMovement

Parameters

  • bStatus
    Boolean status

Return Value

  • Nothing

Example

-- code

See also

__EDIT_ME__