UnrealLua: Difference between revisions

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Add game version 1.9.0 updates
Line 13: Line 13:
:::: GetRelativeRotation
:::: GetRelativeRotation
:::: GetRelativeScale3D
:::: GetRelativeScale3D
:::: '''UParticleSystemComponent'''
:::: '''UDecalComponent'''
:::: '''UTextRenderComponent'''
::::: SetText
::::: SetTextRenderColor
::::: SetHorizontalAlignment
::::: SetVerticalAlignment
:::: '''UPrimitiveComponent'''
:::: '''UPrimitiveComponent'''
::::: AddImpulseAtLocation
::::: IsSimulatingPhysics
::::: GetMaterialFromCollisionFaceIndex
::::: SetEnableGravity
::::: SetCollisionEnabled
::::: SetPhysicsAngularVelocityInDegrees
::::: SetPhysicsAngularVelocityInDegrees
::::: SetPhysicsLinearVelocity
::::: SetPhysicsLinearVelocity
Line 84: Line 96:
:: Normalize
:: Normalize
:: GetManhattanDistance
:: GetManhattanDistance
::: '''AActor'''
:::: Destroy
:::: AddComponent
:::: SetActorLocation
:::: GetActorLocation
:::: SetActorRotation
:::: GetActorRotation
:::: SetActorScale3D
:::: GetActorScale3D
::: '''APawn'''
::: '''ACharacter'''
:::: GetMesh
::: '''AMainCharacter'''
::: '''APlayer'''
::: '''ARemotePlayer'''
::: '''ALocalPlayer'''
::: '''ANPC'''
::: '''AVehicle'''
::: '''ASkeletalVehicle'''
::: '''AWheeledVehicle'''
::: '''AHelicopter'''
::: '''APickup'''
::: '''AStaticMeshActor'''
:::: GetStaticMeshComponent
::: '''UWorld'''
:::: SpawnActor
:::: SpawnEmitterAtLocation
:::: SpawnEmitterAttached
:::: SpawnSoundAtLocation
:::: SpawnSoundAttached
:::: SpawnDecalAttached
:::: SpawnDecalAtLocation
::: '''FHitResult'''
:::: GetComponent()
:::: GetActor()
:::: GetBoneName()
:::: GetPhysicalSurface()
:::: GetReversedHit()
:::: IsValidBlockingHit()
:::: Location
:::: ImpactPoint
:::: Normal
:::: ImpactNormal
:::: Distance
:::: Time
:::: FaceIndex
:::: TraceStart
:::: TraceEnd
:::: PenetrationDepth
::: '''ECollisionEnabled'''
:::: NoCollision
:::: QueryOnly
:::: PhysicsOnly
:::: QueryAndPhysics
::: '''EComponentMobility'''
:::: Static
:::: Stationary
:::: Movable
::: '''EHorizTextAligment'''
:::: EHTA_Left
:::: EHTA_Center
:::: EHTA_Right
::: '''EVerticalTextAligment'''
:::: EVRTA_TextTop
:::: EVRTA_TextCenter
:::: EVRTA_TextBottom
:::: EVRTA_QuadTop


: '''FLinearColor'''
: '''FLinearColor'''

Revision as of 10:14, 2 December 2019

UObject
IsValid
GetClassName
GetName
UActorComponent
USceneComponent
SetMobility
SetHiddenInGame
SetRelativeLocation
SetRelativeRotation
SetRelativeScale3D
GetRelativeLocation
GetRelativeRotation
GetRelativeScale3D
UParticleSystemComponent
UDecalComponent
UTextRenderComponent
SetText
SetTextRenderColor
SetHorizontalAlignment
SetVerticalAlignment
UPrimitiveComponent
AddImpulseAtLocation
IsSimulatingPhysics
GetMaterialFromCollisionFaceIndex
SetEnableGravity
SetCollisionEnabled
SetPhysicsAngularVelocityInDegrees
SetPhysicsLinearVelocity
GetNumMaterials
SetMaterial
GetMaterial
CreateDynamicMaterialInstance
UMeshComponent
SetFloatParameterOnMaterials
SetColorParameterOnMaterials
USkinnedMeshComponent
ShowMaterialSection
USkeletalMeshComponent
SetSkeletalMesh
GetBoneMass
UStaticMeshComponent
SetStaticMesh
UMaterialInterface
LoadFromAsset
UMaterialInstanceDynamic
SetFloatParameter
SetColorParameter
SetTextureParameter
USkeletalMesh
LoadFromAsset
UStaticMesh
LoadFromAsset
UTexture
ReleaseTexture
UTexture2D
LoadFromAsset
LoadFromFile
FVector
X
Y
Z
Size
SizeSquared
GetAbs
IsZero
IsNearlyZero
IsNormalized
Normalize
Projection
RotateAngleAxis
CosineAngle2D
ProjectOnTo
ProjectOnToNormal
ToOrientationRotator
Rotation
CrossProduct
DotProduct
FRotator
Pitch
Yaw
Roll
IsZero
IsNearlyZero
Equals
GetInverse
GridSnap
Euler
RotateVector
UnrotateVector
Clamp
GetNormalized
GetDenormalized
Normalize
GetManhattanDistance
AActor
Destroy
AddComponent
SetActorLocation
GetActorLocation
SetActorRotation
GetActorRotation
SetActorScale3D
GetActorScale3D
APawn
ACharacter
GetMesh
AMainCharacter
APlayer
ARemotePlayer
ALocalPlayer
ANPC
AVehicle
ASkeletalVehicle
AWheeledVehicle
AHelicopter
APickup
AStaticMeshActor
GetStaticMeshComponent
UWorld
SpawnActor
SpawnEmitterAtLocation
SpawnEmitterAttached
SpawnSoundAtLocation
SpawnSoundAttached
SpawnDecalAttached
SpawnDecalAtLocation
FHitResult
GetComponent()
GetActor()
GetBoneName()
GetPhysicalSurface()
GetReversedHit()
IsValidBlockingHit()
Location
ImpactPoint
Normal
ImpactNormal
Distance
Time
FaceIndex
TraceStart
TraceEnd
PenetrationDepth
ECollisionEnabled
NoCollision
QueryOnly
PhysicsOnly
QueryAndPhysics
EComponentMobility
Static
Stationary
Movable
EHorizTextAligment
EHTA_Left
EHTA_Center
EHTA_Right
EVerticalTextAligment
EVRTA_TextTop
EVRTA_TextCenter
EVRTA_TextBottom
EVRTA_QuadTop


FLinearColor
R
G
B
A
MakeFromHSV8
MakeRandomColor
MakeFromColorTemperature
LerpUsingHSV
LinearRGBToHSV
HSVToLinearRGB
Desaturate
GetLuminance
IsAlmostBlack