UnrealLua: Difference between revisions
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Add game version 1.9.0 updates |
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:::: GetRelativeRotation | :::: GetRelativeRotation | ||
:::: GetRelativeScale3D | :::: GetRelativeScale3D | ||
:::: '''UParticleSystemComponent''' | |||
:::: '''UDecalComponent''' | |||
:::: '''UTextRenderComponent''' | |||
::::: SetText | |||
::::: SetTextRenderColor | |||
::::: SetHorizontalAlignment | |||
::::: SetVerticalAlignment | |||
:::: '''UPrimitiveComponent''' | :::: '''UPrimitiveComponent''' | ||
::::: AddImpulseAtLocation | |||
::::: IsSimulatingPhysics | |||
::::: GetMaterialFromCollisionFaceIndex | |||
::::: SetEnableGravity | |||
::::: SetCollisionEnabled | |||
::::: SetPhysicsAngularVelocityInDegrees | ::::: SetPhysicsAngularVelocityInDegrees | ||
::::: SetPhysicsLinearVelocity | ::::: SetPhysicsLinearVelocity | ||
Line 84: | Line 96: | ||
:: Normalize | :: Normalize | ||
:: GetManhattanDistance | :: GetManhattanDistance | ||
::: '''AActor''' | |||
:::: Destroy | |||
:::: AddComponent | |||
:::: SetActorLocation | |||
:::: GetActorLocation | |||
:::: SetActorRotation | |||
:::: GetActorRotation | |||
:::: SetActorScale3D | |||
:::: GetActorScale3D | |||
::: '''APawn''' | |||
::: '''ACharacter''' | |||
:::: GetMesh | |||
::: '''AMainCharacter''' | |||
::: '''APlayer''' | |||
::: '''ARemotePlayer''' | |||
::: '''ALocalPlayer''' | |||
::: '''ANPC''' | |||
::: '''AVehicle''' | |||
::: '''ASkeletalVehicle''' | |||
::: '''AWheeledVehicle''' | |||
::: '''AHelicopter''' | |||
::: '''APickup''' | |||
::: '''AStaticMeshActor''' | |||
:::: GetStaticMeshComponent | |||
::: '''UWorld''' | |||
:::: SpawnActor | |||
:::: SpawnEmitterAtLocation | |||
:::: SpawnEmitterAttached | |||
:::: SpawnSoundAtLocation | |||
:::: SpawnSoundAttached | |||
:::: SpawnDecalAttached | |||
:::: SpawnDecalAtLocation | |||
::: '''FHitResult''' | |||
:::: GetComponent() | |||
:::: GetActor() | |||
:::: GetBoneName() | |||
:::: GetPhysicalSurface() | |||
:::: GetReversedHit() | |||
:::: IsValidBlockingHit() | |||
:::: Location | |||
:::: ImpactPoint | |||
:::: Normal | |||
:::: ImpactNormal | |||
:::: Distance | |||
:::: Time | |||
:::: FaceIndex | |||
:::: TraceStart | |||
:::: TraceEnd | |||
:::: PenetrationDepth | |||
::: '''ECollisionEnabled''' | |||
:::: NoCollision | |||
:::: QueryOnly | |||
:::: PhysicsOnly | |||
:::: QueryAndPhysics | |||
::: '''EComponentMobility''' | |||
:::: Static | |||
:::: Stationary | |||
:::: Movable | |||
::: '''EHorizTextAligment''' | |||
:::: EHTA_Left | |||
:::: EHTA_Center | |||
:::: EHTA_Right | |||
::: '''EVerticalTextAligment''' | |||
:::: EVRTA_TextTop | |||
:::: EVRTA_TextCenter | |||
:::: EVRTA_TextBottom | |||
:::: EVRTA_QuadTop | |||
: '''FLinearColor''' | : '''FLinearColor''' |
Revision as of 10:14, 2 December 2019
- UObject
- IsValid
- GetClassName
- GetName
- UActorComponent
- USceneComponent
- SetMobility
- SetHiddenInGame
- SetRelativeLocation
- SetRelativeRotation
- SetRelativeScale3D
- GetRelativeLocation
- GetRelativeRotation
- GetRelativeScale3D
- UParticleSystemComponent
- UDecalComponent
- UTextRenderComponent
- SetText
- SetTextRenderColor
- SetHorizontalAlignment
- SetVerticalAlignment
- UPrimitiveComponent
- AddImpulseAtLocation
- IsSimulatingPhysics
- GetMaterialFromCollisionFaceIndex
- SetEnableGravity
- SetCollisionEnabled
- SetPhysicsAngularVelocityInDegrees
- SetPhysicsLinearVelocity
- GetNumMaterials
- SetMaterial
- GetMaterial
- CreateDynamicMaterialInstance
- UMeshComponent
- SetFloatParameterOnMaterials
- SetColorParameterOnMaterials
- USkinnedMeshComponent
- ShowMaterialSection
- USkeletalMeshComponent
- SetSkeletalMesh
- GetBoneMass
- UStaticMeshComponent
- SetStaticMesh
- USceneComponent
- UMaterialInterface
- LoadFromAsset
- UMaterialInstanceDynamic
- SetFloatParameter
- SetColorParameter
- SetTextureParameter
- USkeletalMesh
- LoadFromAsset
- UStaticMesh
- LoadFromAsset
- UTexture
- ReleaseTexture
- UTexture2D
- LoadFromAsset
- LoadFromFile
- FVector
- X
- Y
- Z
- Size
- SizeSquared
- GetAbs
- IsZero
- IsNearlyZero
- IsNormalized
- Normalize
- Projection
- RotateAngleAxis
- CosineAngle2D
- ProjectOnTo
- ProjectOnToNormal
- ToOrientationRotator
- Rotation
- CrossProduct
- DotProduct
- FRotator
- Pitch
- Yaw
- Roll
- IsZero
- IsNearlyZero
- Equals
- GetInverse
- GridSnap
- Euler
- RotateVector
- UnrotateVector
- Clamp
- GetNormalized
- GetDenormalized
- Normalize
- GetManhattanDistance
- AActor
- Destroy
- AddComponent
- SetActorLocation
- GetActorLocation
- SetActorRotation
- GetActorRotation
- SetActorScale3D
- GetActorScale3D
- APawn
- ACharacter
- GetMesh
- AMainCharacter
- APlayer
- ARemotePlayer
- ALocalPlayer
- ANPC
- AVehicle
- ASkeletalVehicle
- AWheeledVehicle
- AHelicopter
- APickup
- AStaticMeshActor
- GetStaticMeshComponent
- UWorld
- SpawnActor
- SpawnEmitterAtLocation
- SpawnEmitterAttached
- SpawnSoundAtLocation
- SpawnSoundAttached
- SpawnDecalAttached
- SpawnDecalAtLocation
- FHitResult
- GetComponent()
- GetActor()
- GetBoneName()
- GetPhysicalSurface()
- GetReversedHit()
- IsValidBlockingHit()
- Location
- ImpactPoint
- Normal
- ImpactNormal
- Distance
- Time
- FaceIndex
- TraceStart
- TraceEnd
- PenetrationDepth
- ECollisionEnabled
- NoCollision
- QueryOnly
- PhysicsOnly
- QueryAndPhysics
- EComponentMobility
- Static
- Stationary
- Movable
- EHorizTextAligment
- EHTA_Left
- EHTA_Center
- EHTA_Right
- EVerticalTextAligment
- EVRTA_TextTop
- EVRTA_TextCenter
- EVRTA_TextBottom
- EVRTA_QuadTop
- AActor
- FLinearColor
- R
- G
- B
- A
- MakeFromHSV8
- MakeRandomColor
- MakeFromColorTemperature
- LerpUsingHSV
- LinearRGBToHSV
- HSVToLinearRGB
- Desaturate
- GetLuminance
- IsAlmostBlack