SetPlayerClothingPreset: Difference between revisions

From Onset Developer Wiki
No edit summary
28days (talk | contribs)
No edit summary
Line 12: Line 12:


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua">
-- Server side
AddCommand("preset", function (playerId, presetId)
    if presetId == nil then
        return AddPlayerChat(playerid, "Usage: /preset <preset id between 1 to 30>")
    end
 
    CallRemoteEvent("SetClientClothingPreset", playerId, presetId)
end)
 
-- Client side
AddRemoteEvent("SetClientClothingPreset", function (presetId)
    SetPlayerClothingPreset(GetPlayerId(), presetId)
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
* [[ClothingExample]]
* [[ClothingExample]]

Revision as of 14:51, 18 December 2019

SetPlayerClothingPreset

Type: Function
Context: Client
Introduced: v1.0

Description

This function sets a predefined clothing preset on a player. This is for people who are not interested in setting each clothing item ClothingExample.

Syntax

SetPlayerClothingPreset(player, clothing_preset)

Parameters

  • player
    The player identifier.
  • clothing_preset
    The clothing preset .

Return Value

  • Returns true on success.

Example

-- Server side
AddCommand("preset", function (playerId, presetId)
    if presetId == nil then
        return AddPlayerChat(playerid, "Usage: /preset <preset id between 1 to 30>")
    end

    CallRemoteEvent("SetClientClothingPreset", playerId, presetId)
end)

-- Client side
AddRemoteEvent("SetClientClothingPreset", function (presetId)
    SetPlayerClothingPreset(GetPlayerId(), presetId)
end)

See also