SetNearClipPlane: Difference between revisions
From Onset Developer Wiki
m Minor addition |
No edit summary |
||
Line 8: | Line 8: | ||
{{FuncParam|distance|The distance in which you have to cull the objects. Set to zero (0) to reset back to defaults.}} | {{FuncParam|distance|The distance in which you have to cull the objects. Set to zero (0) to reset back to defaults.}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns nothing.}} | ||
== Example == | == Example == |
Revision as of 18:34, 17 June 2020
Description
This function culls triangles in a certain distance. Useful for the first person mode to hide head attachments.
Syntax
SetNearClipPlane(distance)
Parameters
- distance
The distance in which you have to cull the objects. Set to zero (0) to reset back to defaults.
Return Value
- Returns nothing.
Example
function OnKeyPress(key)
if key == "P" then
local bEnable = not IsFirstPersonCamera()
EnableFirstPersonCamera(bEnable)
SetNearClipPlane(15)
end
end
AddEvent("OnKeyPress", OnKeyPress)