GetAllObjects: Difference between revisions
From Onset Developer Wiki
Created page with "{{Info|Function|Server|1.0}} {{FuncDescription|Returns existing object ids in a table. If you have ten thousands of objects then don't call this too often.}} {{FuncSyntax|Ge..." |
No edit summary |
||
Line 1: | Line 1: | ||
{{Info|Function|Server|1.0}} | {{Info|Function|Server|1.0.3}} | ||
{{FuncDescription|Returns existing object ids in a table. If you have ten thousands of objects then don't call this too often.}} | {{FuncDescription|Returns existing object ids in a table. If you have ten thousands of objects then don't call this too often.}} |
Revision as of 20:26, 18 January 2020
Description
Returns existing object ids in a table. If you have ten thousands of objects then don't call this too often.
Syntax
GetAllObjects()
Parameters
- This function has no parameters.
Return Value
- Returns a table with a list of all object ids.
Example
local objects = GetAllObjects()
See also
- GetStreamedNPC
- GetNPCLocation
- SetNPCOutline
- SetNPCPropertyValue
- GetNPCPropertyValue
- CreateNPC
- DestroyNPC
- IsValidNPC
- GetAllNPC
- GetNPCCount
- IsNPCStreamedIn
- SetNPCLocation
- GetNPCLocation
- SetNPCHealth
- GetNPCHealth
- SetNPCAnimation
- SetNPCHeading
- GetNPCHeading
- SetNPCTargetLocation
- SetNPCFollowPlayer
- SetNPCFollowVehicle
- SetNPCRagdoll
- SetNPCRespawnTime