DrawTexture: Difference between revisions
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{{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}} | {{FuncParam|TextureReference|Texture reference from LoadFromAsset or LoadFromFile.}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns nothing.}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | <syntaxhighlight lang="Lua"> |
Revision as of 09:31, 11 April 2020
Description
Draw an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html
Syntax
DrawTexture(UTexture TextureReference, ScreenX, SCreenY, Scale, bScalePosition)
Parameters
- TextureReference
Texture reference from LoadFromAsset or LoadFromFile.
Return Value
- Returns nothing.
Example
local tex
local tex2
function OnPackageStart()
tex = UTexture2D.LoadFromAsset("/Game/Weapons/Images/T_Pistol01")
tex2 = UTexture2D.LoadFromFile("freeroam/usa.png")
end
AddEvent("OnPackageStart", OnPackageStart)
AddEvent("OnRenderHUD", function()
DrawTexture(tex, 110, 110, 0.2, false)
DrawTexture(tex2, 140, 140, 0.1, false)
end)