DrawTexture: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
{{FuncDescription|Draw an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html}} | {{FuncDescription|Draw an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html}} | ||
{{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, | {{FuncSyntax|DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)}} | ||
{{FuncParameters}} | {{FuncParameters}} |
Revision as of 20:14, 30 August 2020
Description
Draw an UTexture on screen. https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AHUD/DrawTexture/index.html
Syntax
DrawTexture(UTexture TextureReference, ScreenX, ScreenY, Scale, bScalePosition)
Parameters
- TextureReference
Texture reference from LoadFromAsset or LoadFromFile.
Return Value
- Returns nothing.
Example
local tex
local tex2
function OnPackageStart()
tex = UTexture2D.LoadFromAsset("/Game/Weapons/Images/T_Pistol01")
tex2 = UTexture2D.LoadFromFile("freeroam/usa.png")
end
AddEvent("OnPackageStart", OnPackageStart)
AddEvent("OnRenderHUD", function()
DrawTexture(tex, 110, 110, 0.2, false)
DrawTexture(tex2, 140, 140, 0.1, false)
end)