ImportPlayerMesh: Difference between revisions

From Onset Developer Wiki
No edit summary
m BlueMountains moved page CharacterModding to ImportPlayerMesh without leaving a redirect
(No difference)

Revision as of 09:25, 14 April 2020

See this page on how to get started with Modding in Onset.

This video shows how to import a player model mesh in Onset. It works for clothing items as well. The only requirement is that your mesh must be assigned the UE4_Mannequin_Skeleton which is part of the modding dev kit.

https://www.youtube.com/watch?v=nM8FQLYzX-c

You will end up with the .pak file that contains the player mesh. Upload the .pak file to your server and add it to your package.json. For demonstration purposes you can download the above example pak file from here: https://dev.playonset.com/CharMod.pak

You can then assign the player mesh model to a player or NPC like this:

function OnPackageStart()
	LoadPak("CharMod", "/CharMod/", "../../../OnsetModding/Plugins/CharMod/Content/")
end
AddEvent("OnPackageStart", OnPackageStart)

AddEvent("OnKeyPress", function(k)
	if k == "1" then
		local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
		SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/CharMod/SK_Mannequin"))
    end
end)

For more information on player meshes and clothing see these two pages.