GetPlayerSkeletalMeshComponent: Difference between revisions
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[TogglePlayerTag]] | |||
*[[SetPlayerVoiceTone]] | |||
*[[GetPlayerActor]] | |||
*[[GetPlayerSkeletalMeshComponent]] | |||
*[[GetPlayerId]] | |||
*[[SetPlayerPropertyValue]] | |||
*[[GetPlayerPropertyValue]] | |||
*[[SetPlayerRotationRate]] | |||
*[[GetPlayerRotationRate]] | |||
*[[SetPlayerJumpZVelocity]] | |||
*[[GetPlayerJumpZVelocity]] | |||
*[[GetPlayerWeapon]] | |||
*[[GetWeaponType]] | |||
*[[GetPlayerWeaponMuzzleLocation]] | |||
*[[GetPlayerBoneNames]] | |||
*[[GetAllPlayersInSphere]] | |||
*[[GetAllPlayersInBox]] | |||
*[[GetTerrainHeight]] | |||
*[[EnableFirstPersonCamera]] | |||
*[[IsFirstPersonCamera]] | |||
*[[SetControllerOrientedMovement]] | |||
*[[IsValidPlayer]] | |||
*[[GetPlayerName]] | |||
*[[GetStreamedPlayers]] | |||
*[[GetPlayerLocation]] | |||
*[[GetPlayerHeading]] | |||
*[[IsPlayerTalking]] | |||
*[[GetPlayerHealth]] | |||
*[[GetPlayerArmor]] | |||
*[[GetPlayerMovementMode]] | |||
*[[GetPlayerMovementSpeed]] | |||
*[[IsPlayerAiming]] | |||
*[[IsPlayerReloading]] | |||
*[[IsPlayerDead]] | |||
*[[GetPlayerBoneLocation]] | |||
*[[SetPlayerOutline]] | |||
*[[SetPlayerClothingPreset]] | |||
*[[GetPlayerVehicle]] | |||
*[[IsPlayerInVehicle]] | |||
*[[GetPlayerVehicleSeat]] | |||
*[[GetPlayerEquippedWeaponSlot]] | |||
*[[GetPlayerForwardVector]] | |||
*[[GetPlayerRightVector]] | |||
*[[GetPlayerUpVector]] | |||
*[[GetVehicleActor]] | |||
*[[SetPlayerLipMovement]] | |||
*[[IsPlayerPlayingAnimation]] | |||
*[[GetPlayerCount]] | |||
*[[CancelAimImmediately]] |
Latest revision as of 14:49, 23 December 2020
Description
Gets the skeletal mesh component of a player.
Syntax
GetPlayerSkeletalMeshComponent(player, ComponentName)
Parameters
- player
The player identifier. - ComponentName
Name of which SK component to get. Can be Body, WeaponMesh, Clothing0, Clothing1, Clothing2, Clothing3, Clothing4, Clothing5, Clothing6, Clothing7, Clothing8, Clothing9
Return Value
- Returns the skeletal mesh component. UnrealLua
Example
AddEvent("OnKeyPress", function(k)
if k == "1" then
local SkeletalMeshComponent = GetPlayerSkeletalMeshComponent(GetPlayerId(), "Body")
SkeletalMeshComponent:SetSkeletalMesh(USkeletalMesh.LoadFromAsset("/Game/CharacterModels/SkeletalMesh/BodyMerged/HZN_CH3D_Normal03_LPR"))
end
end)
See also
- TogglePlayerTag
- SetPlayerVoiceTone
- GetPlayerActor
- GetPlayerSkeletalMeshComponent
- GetPlayerId
- SetPlayerPropertyValue
- GetPlayerPropertyValue
- SetPlayerRotationRate
- GetPlayerRotationRate
- SetPlayerJumpZVelocity
- GetPlayerJumpZVelocity
- GetPlayerWeapon
- GetWeaponType
- GetPlayerWeaponMuzzleLocation
- GetPlayerBoneNames
- GetAllPlayersInSphere
- GetAllPlayersInBox
- GetTerrainHeight
- EnableFirstPersonCamera
- IsFirstPersonCamera
- SetControllerOrientedMovement
- IsValidPlayer
- GetPlayerName
- GetStreamedPlayers
- GetPlayerLocation
- GetPlayerHeading
- IsPlayerTalking
- GetPlayerHealth
- GetPlayerArmor
- GetPlayerMovementMode
- GetPlayerMovementSpeed
- IsPlayerAiming
- IsPlayerReloading
- IsPlayerDead
- GetPlayerBoneLocation
- SetPlayerOutline
- SetPlayerClothingPreset
- GetPlayerVehicle
- IsPlayerInVehicle
- GetPlayerVehicleSeat
- GetPlayerEquippedWeaponSlot
- GetPlayerForwardVector
- GetPlayerRightVector
- GetPlayerUpVector
- GetVehicleActor
- SetPlayerLipMovement
- IsPlayerPlayingAnimation
- GetPlayerCount
- CancelAimImmediately